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Recently made a post about a skill in Persona 5 Royal that lets you instant kill enemies without fighting them and you reap all the benefits (Items, EXP, Currency, etc)
And just like when discussing EXP Share, I got responses from "Anti-Grinding" idiots who seem incapable of understanding that there's a difference between "Making grinding less tedious/easier" and "Making it so that players either hardly or don't have to play the game at all"
Ridiculous...
Yeah I don't even see the point of playing at that point lmao.
Grinding should be designed and scaled so that it's at least mildly fun for the player, but I resent the idea of just knocking it out of the game altogether. I LIKE leveling up each member of my team. It may take a little longer, but it makes every Pokémon feel special. And it's not as if Pokémon properly scales its games to the new system anyway lmao, it's just unbearably easy.
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