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ℰ   𓈒 unpleasant  𝜗𝒞 · 4mo

Dom appears in PHIGHTING! as one of the two idols alongside his brother. Together, the two of them represent one of two opposing sides in a Phestival, announce Multiplier Matches to the player, and have their own Sword events. They additionally produce and sing in-universe music such as THE FLIPSIDE and SEE YOU ON. While they cannot be normally seen as in-person NPCs within PHIGHTING!, they sometimes appear in Crossroads during Phestivals in order to allow players to pick their team.

Against his brother, Dom has represented the Phestival teams Scrambled, Chocolate, Moon, Rat, Relax, Roses, Popsicle, Bitten and Crow. Out of ten Phestivals so far, his representing teams have won five of them.

In-Game Event
At One Minute Left, there will be a chance for Dom's event to occur, signaled by his Megaphone appearing in the center of the map, and the screen being tinted purple. During the event, Dom will periodically fire out a purple blast from the center of the map. The blast instantly recharges the Phinishers of all players. Dom fires these blasts when the timer reaches 0:55 and 0:30.

Players will not get their Phinishers recharged if they are dead, or under an already active Phinisher effect that unables them to recharge naturally, such as Biograft's Overdrive.
Personality
Compared to his brother, Dom is generally a reserved and soft-spoken individual. He typically carries himself with an air of formality, showing little emotion and regularly addressing the player as 'Phighter'. Despite this, he has shown excitement on some occasions, such as when describing his love for chocolate. He values roses as an expression of romance, as well as the intelligence of crows, over the superficial appearance of doves. His favourite region is Blackrock. He occasionally makes jabs at his brother's height, and can be pushy when demanding the player appreciates his Phestival decorations.

Lore
His eye and wing got ripped off.

Dom's and Valk's parents are divorced.[1]

Dom wears binders, and likes appearing more androgynous.[2]

Overview
Slingshot is a ranged Phighter who specializes in high mobility and ranged damage. Slingshot has an arsenal of mobility incorporated in his abilities, enabling him to quickly traverse the map and reposition quickly. His primary damage source, Sling Shot can be fired for small poke, or charged to chunk huge sections of health from opponents. Furthermore, Slingshot also has tools to burst opponents quickly. Heavy Sling Shot, a delayed shot that stuns targets and pierces their shields and Scattershot, which fires 3 projectiles that ricochet off walls. Using his Phinisher, Leg Day, Slingshot becomes incredibly nimble and his next 3 shots fire out a piercing laser that travels across the map and through walls.

A Phighter who has an incredible amount of flexibility in playstyle and a wide skill-ceiling. Slingshot is an exceptional choice for players who want a ranged Phighter that is easy to learn, but hard to master and has many available options at their disposal.

Slingshot is a Phighter who utilizes his mobility to pepper enemies with mid-to-long range damage. Slingshot's horizontal and vertical mobility is the best among the ranged Phighters due to its low downtimes and abundance in his kit. This can be used to make fast openings to harass enemies, avoid damage or to quickly reposition. In addition, Slingshot's exceptional mobility allows him to be played in a variety of positions and playstyles based on the player's preference. This versatility allows Slingshot to be slotted into many team compositions and adapt accordingly to their team's needs. Characters such as Katana can struggle to catch up to Slingshot and often fold to them due to Slingshot's haste and mobility.

Slingshot's 150 hitpoints is average for a ranged Phighter. However, Slingshot only has 50 shield, giving little room for error if he gets caught out. The player must be be mindful of their small shield amount as taking too much damage can be costly if the team lacks a healer.

A significant weakness for Slingshot is that all of his damaging abilities suspend him in place or slow him down during use. This can give the enemy an opening to output significant damage against him if the player is caught out of position. Mobile rush down Phighters such as Skateboard or Biograft can outmatch Slingshot's mobility and give him limited opportunities to retaliate if they catch him off guard. Characters such as Hyperlaser can abuse him being suspended to dish out consistent large damage.

In a team, Slingshot has many options in the role he can play for his teammates. While not a comprehensive list, the following are examples of playstyles a Slingshot can play as:

Passive backliner - Outputs damage from a long distance combined with the safety of a team's frontline.
Midrange poker - Plays more aggressive to actively look for picks onto specific Phighters.
Flanker - Slingshot can take up a position from a different angle to draw the enemy's attention away and pressure the backline.
Slingshot does not have to stick to a playstyle throughout a match. The player can choose to make adjustments midgame.

Maps that use narrow hallways and chokepoints such as DODGEBALL! or larger maps such as King of the Hill benefit Slingshot greatly. The former can turn Slingshot's Phinisher into a team-wiping threat and allows his piercing trait to be utilized more. For the latter, Slingshot's mobility allows him to quickly traverse large maps and fully utilize the range of his abilities.

Ability usage
Quick Feet
The double jump can be used to gain access to high ground.
The double jump can also be utilized to avoid damage or juke enemies.
Sling Shot
Tap-firing shots is useful for finishing off low health targets, dealing with mobile Phighters or to reset the shield regenation timer on Phighters with innate shield.
Tap-firing your primary is not ideal at longer ranges due to the damage fall-off. It is recommended the player maintains a midrange distance from their opponent to maximize damage, or use full charged shots
Charged shots can be used in quick exchanges where the player wants to avoid exposing themselves for too long, such as against a Hyperlaser.
Heavy Hurler
Landing a Heavy Hurler guarantees a free Scattershot or Sling Shot to follow-up.
Scattershot
Scattershot's hop can be aimed upward to help Slingshot gain extra height for reaching vantage points.
Scattershot's damage output can be maximized if the player is closer to their enemies.
Sidestep
Dodge gives Slingshot slightly more height, which is useful for helping him reach vantage points.
Leg Day
Keep in mind that the player cannot use their other damaging abilities during the effects of Leg Day. It is recommended to use them before ulting.
To maximize the value of Leg Day, utilize the increased walkspeed bonus to take angles where the beam can hit multiple players at once.
Counterplay against Slingshot
While Slingshot has exceptional poke damage and mobility, he cannot do both at the same time. Melee Phighters with mobility can rush down a Slingshot and give him little room to use his abilities.

Slingshot's damaging abilities slow him down, or force him to stand still for a moment. Take any opportunity to punish a Slingshot who uses their abilities at vulnerable positions.

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