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Anonymous Coward · 6mo

hey nick it's kia i've actually peeped at bqv bc ur worldbuilding's always fascinated me so i wanna ask: do you have a fun fact abt it you'd wanna share that you haven't before

yeah i have a lot of information about bqv that i have written down, and some that i havent written down, in a google doc, but related to the last question, there's something about the setting that doesnt really get a chance to become the focus in any part of the story and its like, how bqv handles cultural analogues

it's somewhat influenced by the way arknights handles it, but it's also inspired by the history in the philippines as an archipelago. in the philippines, there exist dozens of different subcultures and dialects within the country that grew separately as a result of the physical divisions (that being the water) between them. similarly, in bqv's world's history when the various civilizations were scattered, there were a lot of different cultures that developed separately from each other, and these became the currently-nameless analogues to real-world cultures that things like bqv's names and mythology come from. in the modern age of bqv, most of civilization lives in the cultural melting pots that are the 7 major gardens, so characters with different cultural influences end up interacting, and there are even some who are bicultural, like fray, but there are still less-mixed, smaller civilizations outside those cities.

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