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What inspired you for Avery
I feel I've answered this one before
Well, the obvious inspiration is Emmy the Robot, by Dominic Cellini on Webtoons. In the early days of the fandom, after the creation of the very first 'fandroid' by NightlyG1, I felt inspired to try and make one myself. And so, Avery was born, just by mashing the concept of a nandroid and a tomboy together. It worked, and it stuck.
After that it's mostly just an iterative process of refining the design. For example, her hair colour was originally a lighter colour. then, it was black. Then, I figured, why not go for red, and I picked this one particular shade of pinkish red I really liked. That stuck.
Ever tried animating?
Does Cassandra do her own stunts in her films ?
In your Cass universe, do films use practical effects or is it all CGI?
How are films distributed, also?
Cassandra does, yes.
Practical effects
Those are used quite a lot, if they're cheaper than CGI, or more effective, or just generally more useful.
CGI
CGI is quite common, as sci-fi computers are capable of rendering some absolutely amazing graphics with relative ease.
Still, when your market is one that spans star systems, even a moderately budgeted production means a LOT of money is involved, allowing for elaborate sets, quality props and fancy effects. So no holo-deck shenanigans, you get proper sound stages and sets.
distribution
The production company will make a film, and advertise it throughout their own territory.
Then, copies of the film, for private viewing and theatres, will be distributed to subsidiaries in other systems or territories, who are another link in the distribution chain.
Because of the lack of FTL communications, films are shipped through similar routes as other interstellar communications, via data courier ships, and will be distributed by a local branch, subsidiary, or third party, to the customer.
Streaming services exist, but generally only within solar systems. Again, the lack of FTL communications makes having a physical, or at least downloaded copy, necessary for ship crews to be able to watch movies during down-time on an interstellar trip.
i dont know if youve posted any, but are there any comics / stories youve made about your characters? :0
Not really, no. I've spoken of snippets of Avery's story (which I'm no longer working on and honestly I want to figure out something else for her to do) and I am working on an overarching story outline for Cass, as well as her setting (worldbuilding is a LOT of fun), but nothing has really solidified yet.
What's your favorite outfit for Cass? I'm partial to anything that let's us see her scars.
Do you usually get the "redesign my oc" curse? Every month or more you redesign your oc again
How long have you been drawing,
And what got you started?
I've been drawing for as long as I can remember, so it's hard to put a finger on what got me started.
I do know when I started taking drawing more seriously. I discovered webcomics as a teenager and that made me want to try and to it myself, though I never did turn out to have a knack for it, which is why I now draw mostly individual pieces. Still, I'd like to try.
Origins of the names of your oc's?
Avery - chosen after her creation by a random anon. I liked the name and stuck with it
Cassiopeia - originally nicknamed 'space goth', I figured I'd take the name of a constellation for her.
Sally-Mae - chosen because you could read it as a cutesy southern name for 'Salmael'
Cassandra - a riff on Cassiopeia being named Cass. Help reinforce the idea of a doppelganger.
Argus - name taken from one of the crewmembers of the Argos
Liz - I forget. Just suits her.
Usually which of your oc's you didn't expect them to be a fan favourite?
Do your nendroid OCs have tenga mod support?
If we do nsfw of your oc which @ do you prefer?
What’s your brush set and what program you use?
What the names of all your OCs
How long did it take you to develop your current method of constructing figures? The consistency and solidity of your drawing always amazed me.
I don't think it took very long, it just took a long time to refine and master it. I'm a stickler for having all my shapes be consistent, though my gesture suffers for it.
On the whole, there's nothing really special about the way I construct the figure, I've just trained myself to use certain shortcuts on the way to the finished piece.
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