she/her, bi, 29. indie dev and furry artist. creator of Super Lesbian Animal RPG, runs Thanks Ken Penders
how has the success of SLARPG impacted you overall? ever worry about the game gaining popularity within wrong audiences?
this might be a boring answer, but the main difference for me has just been financial stability. slarpg hasn't made me a millionaire, but it's nice that if we need to buy something for the house or my mom needs help with bills i can just pay for those things without a second thought. it's nice knowing that if my computer randomly broke i could just afford a new one without needing to run up my credit card. it's nice to no longer be in a perpetual state of having $150 to my name after paying rent every month. i've been extremely burnt out this year, but i'm grateful that the game has done well enough to let me take this time off to recharge before deciding on what to make next, instead of having to immediately jump into full-time commission work to keep the lights on
i can't say the kind of audience i've cultivated has really been at the front of my mind, whatever your definition of "the wrong audiences" may be. maybe things would be different if the game sold a million copies and inspired fandom bickering, but folks have generally been chill about it
my main fear was really just the thought of people playing it, talking about it for a couple weeks after launch, and then forgetting about it, and that hasn't happened. i still see people talking about it. i still get asks about the characters. i still see fanart regularly. these are not life-changing developments, but it's certainly more than what most zero budget indie devs get for their first commercial releases
What's your favourite fortnite skin :)
either meow skulls or kimiko [predictable answer]
i probably annoy you with how many things i send here but can i have permission to dump sprites from the game to spritersresource? i won't upload anything there without your permission
oh sure, go nuts. i wouldn't be a pixel artist today without sites like the spriters resource, so that'd really bring things full circle
i will say that the in-game sprite sheets are definitely not organized in a viewer-friendly way, though. lots of characters with sprites split up across multiple sheets, duplicate sprites to account for rpg maker weirdness, asinine file naming, etc. i assume you'd have to rearrange everything
hi i found a bug in slarpg uhh. when act 2 starts and you get claire back in your party if you fight a monster on the shore going back to melody's house sometimes instead of 'shoreline shuffle" the overworld music will be "~a dungeon!~" instead. not entirely sure what triggers this though
okay, looking into this, i think i found the cause. some enemy events in the game have some overly cautious event scripting that saves your spot in the background music before a fight and then replays it afterwards, to make sure the music doesn't restart after every fight. (i can't remember how necessary this actually ended up being - it may have only be an error with mp3 files and not ogg files, like what the final soundtrack uses)
at that point in the story the beach doesn't have any music, just ambient ocean sounds, which are on a different sound channel from the music. so i guess the "save BGM" commands before these fights are doing nothing, and when it hits the "replay BGM" command it simply replays the music from the last time the "save BGM" command actually worked... which must have been in the basement dungeon
hey can you recomend me anyone ps1 rpgs im bored and wanna play some
outside of the FFs i haven't played a lot of them just because i didn't grow up with a ps1. but some slightly lesser known ones that i've been meaning to check out include lunar: silver star story complete, saga frontier, grandia, breath of fire iii and iv, and rhapsody: a musical adventure - which, as the name implies, features musical number cutscenes
What's the oldest piece of art that's still in use in SLARPG?
that's hard to say! a lot of old assets got touched up multiple times over the years. if we're counting things that were edited a bit, then it's the dirt paths in greenridge and that shaping for the edges of the grass. those tiles date back to march 2013 as the first tiles i made for the predecessor project. if we're talking assets that have remained as-is the longest without being updated at all, it might be the animation frames for the scorch spell, which date back to july 2013
Asking for a friend, which Nova is most likely to just eat sliced cheese by itself from the fridge at 3AM?
I really want to get into SLARPG but the mechanical labyrinth of stat-manipulation and elemental damage types common to other turn-based RPGs like SMT and Pokémon make me scared of trying it. Am I worrying too much? Please advice, thank you.
you're probably worrying too much. you are totally free to just play slarpg on easy mode
would you be mad at me if i force-fed javis pebbles and stones
javis does not have a mouth through which he could be force fed pebbles and stones
Asking for a friend: If the Novas sat down for a game of Settlers of Catan, who would win?
claire would be the only one who already knows how to play and teach her friends just so that she could have someone to win against
friend wants to know why javis hates being called jarvis so much
it's a meta joke about how people online misremember his name
i just recently learned that you apparently used to do twitch streams occasionaly? would you consider bringing them back?
i would like to stream more whenever i regain the energy to do anything
i think your tumblr just got blasted and murdered
i have no idea what this means. my tumblr is fine
Spoiler-y question so I'll use rot13: Qvnybthr nebhaq Nyyvfba naq Wbqvr'f sbezre eryngvbafuvc znqr vg frrz nf gubhtu Pynver vf hanjner bs guvf. Vf guvf vagragvbany ol gur cnve, naq sbe jung ernfba?
(rot13 for slarpg act iv spoilers) gurl whfg qba'g ernyyl yvxr gb gnyx nobhg vg. gurl tnir vg n fubg jura wbqvr svefg zbirq gb terraevqtr, ohg gurl qvqa'g jnag gb oebnqpnfg gb rirelbar gung gurl jrer N Pbhcyr orpnhfr gurl jrera'g fher ubj frevbhf vg jnf. vg jnf whfg xvaq bs n pnfhny guvat gb grfg gur jngref bs gurve pbzcngvovyvgl. naq gura vg qvqa'g ynfg ybat, fb gurl jrer yvxr lrc, jr pna'g gryy bhe sevraqf nobhg guvf orpnhfr jr'yy arire urne gur raq bs vg. ohg bs pbhefr rirelbar nyjnlf unq gurve fhfcvpvbaf
v jbhyq fnl gung zrybql naq snvgu unir gnyxrq nobhg vg jvgu gurve tveysevraqf ol abj, yrnivat pynver gur bqq bar bhg. fur jnfa'g rira yvivat va terraevqtr ng gur gvzr, fb fur whfg zvffrq nyy bs gung
will slarpg ever get steam-specific stuff like badges and profile backgrounds? i'd love to have some of that stuff on mine but i understand if not
it's possible. we weren't allowed to make community items at launch because we weren't yet considered a Trustworthy Developer by valve, but we can add them now. i'm just very burnt out these days, and things like community items and steam achievements are a very low priority for me
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