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A Curious Kitty · 4mo

I'm saddened your game exists to be honest. I had a macro furry game in mind but could never find the time to work on it because of doing a masters degree during a global pandemic. So seeing your game release after graduating only made me upset that I'll never be able to make my own take on a macro furry game without being compared/accused of copying.

A Curious Kitty · 4mo

Hello, something that I find quite frustrating is that we cannot see our character reflection in the building windows and the water. Do you plan to ever add ray tracing to the game ??

That's gonna be a research task! The game uses Unity's Universal Render Pipeline, which prioritizes performance and does not support raytracing, out-of-the-box. It still might be possible, though, but it might not work well if at all

A Curious Kitty · 4mo

Hey hey, thank you for making amazing games, I love the new one you made and the other one you did a sometime ago named Inch by Inch, I have played both games a lot!!

A Curious Kitty · 4mo

Im maybe the only one to ask this but will the game be compiled in mono one day instead of ll2cpp, you see i want to mod the game so hard (adding new moves, graphical mods, custom maps ect...) and i think you're not the type of persons to give source code of a commercial game to everyone like that.

I don't think that's going to happen, I'm afraid! I like the idea of having the game easier to mod, but there are a bunch of technical considerations... Should give it a try sometime, anyway, just to see if it would even work, at all.

And it's true! I'm the kind of person who's still stuck paying rent, haha

A Curious Kitty · 4mo

Hello, It's a me again. I just noticed that in photo mode, you no longer can set the slow motion mode to 0. Can you fix it so we can grab frozen moments again?

Not necessary! Freezing time is now a separate action--the corresponding button/key should be listed in the HUD: This feature was requested a bunch of times, and it allows you to toggle between slow motion and freezing time, to catch the perfect moment!

A Curious Kitty · 4mo

First of all, I absolutely love your game, it's amazing! Thank you for your hard work.

Just one thing that bothers me: The automatic removal of debris. I'd really like to take some aftermath screenshots, but the streets feel too empty after rampage. Especially fully crushed cars should stay. Please allow to customize cleanup time plus disabling it completely.

Best would be three separate settings:
- Car chassis
- Pieces that fall apart (car wheels, street lights, etc)
- Building debris

Thank you! And yeah, this is entirely for performance reason; spawning a ridiculous amount of physics objects and having them linger around adds quite a lot of load to the CPU... I could experiment a little with it, but I'd rather not overload the setting/options tbh!

(Also apologies for the late answer; originally saw this while I was at Confuzzled and then forgot to reply, heh.)

A Curious Kitty · 4mo

You know, you should really apply the RobTop Games move. Aka, give the players all the necessary tools in an editor so they make the game for you.

Yes, it would take you a lot of time, but if GD managed to stay with a healthy fandom for 9 years without updates, maybe yours can become a long-lasting game as well.

I mean, yeah!
With the complexity of necessary tools/editors I'd be looking at, it would probably take me upwards of a year, to get it all done; which at this point simply isn't feasible, I'm afraid!

A Curious Kitty · 4mo

It would be nice to have a park (not very big, some trees, a fountain in the middle, maybe some games) and some suburbs in future; specially for the smallest size and medium macros. It could be possible?

Having a suburb type of level is definitely on my wishlist—so if I can actually make a DLC happen, I hope to have something like that in there, yeah!

A Curious Kitty · 4mo

Do you have a roadmap or a "to-do" list in mind? Some possible ideas or things you will/want to add to the game. Not necesary with dates. Thank you.

A Curious Kitty · 4mo

If you had more time, you could've made a little event where the main city gets decorated with balloons, banners, and stuff to celebrate the anniversary.

A Curious Kitty · 4mo

Ever thing about addong any hip attacks or butt slams?

There are no new attacks planned at the moment, I'm afraid!
Hip attacks and butt slams wouldn't be on my personal list either, to be honest—I'd see them more as adding flavor than providing anything new, in terms of gameplay.
I think VRMs support custom animations; so if that's something I worked out I could add mod tools for people to add their own attack moves... but that might be a lot more work than it'd be worth, probably!

A Curious Kitty · 4mo

Hello. May i ask you some questions? At some point you are too big to pick cars/trucks/buses, we will see in the future the capacity of pinch them to eat them? Other idea is eating buildings, but i think cars/truck/buses are different things that be buildings/trees. And what you think about random special events? like a moving car/plane enters the city and you have 30 seconds to eat/destroy it to win extra points?
Thanks, and congrats for the great game.

A Curious Kitty · 5mo

For Pawperty Damage, I'm curious if you could add a game mode of continuous growth instead of damage or eating. Might be fun to have a game mode of taking out VIPs but trying not to cause other damage.
Amazing game regardless, thanks for all the awesome work.

I've always wanted to implement a game mode that works kinda like that, where you have to protect the city and avoid causing excessive damage. It's high up on my list of 'nice-to-haves' but sadly it's not currently on the roadmap, I'm afraid! And thank you!!

A Curious Kitty · 5mo

I've been having a blast playing around in Photo Mode, do you think it would be possible to one day add a selection of pre-set poses? Just simple things like standing with hands on hips or lying down and relaxing, etc. I'd love have a few more options for what the characters could do.

Happy to hear! One problem with pre-set poses is that (custom) characters will have wildly different proportions, so there'd need to be a way to fix clipping issues and such... at which point I'd probably start feeling like I'm trying to re-create SFM, haha. Implementing this in a way that's really janky might not be all that difficult, tbh, but polishing this sort of feature would be quite daunting!

A Curious Kitty · 5mo

I was talking with a friend and we were wondering if you'll ever add a feature to crush the cars with the hands.

As in, you grab the car and instead of just being able to eat or throw, you can crush it with the hand by closing it.

Like, maybe the character rises the car to his eyes and crushes it.

Not planned atm, but it could be worth a thought! Having a few more actions for flavor would be nice, for sure

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