Retrospring is shutting down on 1st March, 2025 Read more

A Curious Kitty · 4mo

Hello. May i ask you some questions? At some point you are too big to pick cars/trucks/buses, we will see in the future the capacity of pinch them to eat them? Other idea is eating buildings, but i think cars/truck/buses are different things that be buildings/trees. And what you think about random special events? like a moving car/plane enters the city and you have 30 seconds to eat/destroy it to win extra points?
Thanks, and congrats for the great game.

Thank you!
Cars/trucks/busses get too small to pick up, because they don't comfortably fit into your hand anymore and aren't filling enough, to restore stamina--the latter being the actual gameplay reason, as stamina-management is where most of the challenge comes from... so, at least during normal gameplay, you'd ideally never outgrow all 'food options' completely (unless you destroyed all of them, or just are really, really good at the game, hah).
To remedy this, eating buildings is one of the things that's been on my list of things to prototype, for a while now, and I do foresee a number of problems with its implementation, yeah, because the buildings already got a bunch of things going on, heh.

And I always wanted to have some special vehicles like that, yeah! Like a blimp circling the city, or a news/police helicopter showing up (ideally something that doesn't require me to map out the streets to work with AI, haha.)
But unfortunately I can't make any promises I'll actually get around to implementing something like that... But it's definitely on my personal wishlist!

Retrospring uses Markdown for formatting

*italic text* for italic text

**bold text** for bold text

[link](https://example.com) for link