Mage Robot, I do obscure Nintendo retro stuff / Artwork by MadelynHimegami
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I thought that Christmas tweet was made because you had some sort of insider knowledge.
I do have some, but that doesn't mean I know everything that's happening in every preservation circle, but there's a good start on what's going on.
Is there any source code ready to be released in Christmas?
I don't know. Would be cool, but I don't know much of what's going on that front.
Does the gigaleak time period give you this sweet sweet nostalgia as much as it does for me? And if there was another what would you be looking forward to see
Probably the happiest I've ever been and I feel like we've all been spoiled too much lol
Hello! I was curious to know if there is any way to put a 64dd rom into a retrostage cartridge. I'd like to create a custom cartridge version of sim city 64. I'm aware there's some rom hack conversion but on the emulator it won't save. Do you think putting it in a repro cartridge can fix the problem?
Saving using those does not work on emulators on purpose. If you wanna emulate, use the real disk files, save works on those. And putting on a repro cartridge will not work because it rewrites the ROM.
In your opinion, is pre-Steam PC game preservation easier than current console game preservation?
Not really. It's still harder because computers don't have any kind of standard and anyone could still release a game, so it's still harder to keep track of things.
Recently purchased a ED64 plus and having trouble with Japan Pro Golf Tour 64DD cart hack (alt64, Altra64)
The game won't load past the initial white media factory screen (corruption in a blue square box). All other 64dd games work with no issues. I cant find any posts referring to any issues with this game so i assume its an issue on my end. Game workes fine through emulation but this is one of the 64dd games i dont own so always wanted to play it on original hardware
I have no idea what breaks it, usually I would say to use the Expansion Pak but if you already played 64DD games before then I have no idea.
I remember you had poked around at the N64 Switch emulator and found it had code for the GB Transfer Pak before Pokemon Stadium came out. Has the emulator had any changes to that code since?
Nope. That code still is just basically nothing.
I apologize for the lack of explanation in my previous post.
All of 0h-FFFFFh are "FF" in the dump data of the corresponding memory pack.
MD5 hash will be "BF0B121670DF23F2CC64302D9F215E7C81187BBB".
I tried damping again several times after that, but the result was the same.
Oh if all of it is FF, then the data was entirely deleted at one point, or the Memory Pack was always empty.
I dumped 8M memory packs, but some hexes were all "FF".
Could this be because the memory pack was never used or the chip inside is failing?
I have confirmed many times that there is no problem with the dumper or slot cartridge, and other memory packs that store user data for the Tkool series have been successfully dumped.
Only some or all of it? Satellaview content does not use the entire Memory Pack and will leave tons of FFs. It's not a matter of chip failing.
Are you still working on Satellawave?
Not really but I do want to do more things with it eventually.
do you think black lives matter?
Yes. The point of BLM is to put emphasis on how bad they're treated.
Hello! I was wondering if you had any clue on how one would approach ripping the sounds from this n64 development demo, or if you intend in creating a soundfont of your own! https://youtu.be/KJWraDxhYM4
Surely the N64 Sound Tool would be useful here especially when you can easily figure out where everything would be in the built ROM since we had the source code of this demo for decades. I don't really intend to do much of anything with it myself though.
Mario Kart Live could have brought more interesting game ideas to the table. You think more are on the horizon?
Who knows, Nintendo always has that one wildcard of experimental stuff at times.
Is there any patches for Marvelous on Wii U? It says it shows a black screen on boot.
Marvelous did release on Wii U VC officially so I feel like it's either a matter of the version of the emulator or the wrong Game ID was input or both.
Twitter stinks, I'm leaving.
Good idea, Wario.
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