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some random · 7mo

If you were theoretically making the DoX series as something standalone instead of Fire Emblem ROM hacks, what might that look like? How might they look differently mechanically, or even aesthetically or story-wise? Did you ever consider using the project concepts for something outside the realm of video games entirely?

Sat on this one for like a week trying to think of a more interesting answer, and failed.

Honestly, they were only ever going to be custom campaigns. DoW was made because I had my own ideas about what FE should look like and what space it could explore, including a story that was built around having relatively light scenes between skirmishes every so often; Do5 was only revived because it existed in the first place. They each share some similarities or occasionally elements with other work I've done, and occasionally characters are further examples of recurring archetypal characters. But, really, the identity of each can't really be uncoupled from their identity as Fire Emblem campaigns, and it just made more sense for me and for the things I wanted to work within FEBuilder, not LT.

That said, the very earliest tinkering with making DoW was actually in Tactile. I didn't know FEBuilder existed, yet, and kind of assumed people were working with FEditor or tools similarly opaque without any backing in coding. This didn't get as far as, like, making maps or implementing classes, though.

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