fire eminem
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If you were theoretically making the DoX series as something standalone instead of Fire Emblem ROM hacks, what might that look like? How might they look differently mechanically, or even aesthetically or story-wise? Did you ever consider using the project concepts for something outside the realm of video games entirely?
Sat on this one for like a week trying to think of a more interesting answer, and failed.
Honestly, they were only ever going to be custom campaigns. DoW was made because I had my own ideas about what FE should look like and what space it could explore, including a story that was built around having relatively light scenes between skirmishes every so often; Do5 was only revived because it existed in the first place. They each share some similarities or occasionally elements with other work I've done, and occasionally characters are further examples of recurring archetypal characters. But, really, the identity of each can't really be uncoupled from their identity as Fire Emblem campaigns, and it just made more sense for me and for the things I wanted to work within FEBuilder, not LT.
That said, the very earliest tinkering with making DoW was actually in Tactile. I didn't know FEBuilder existed, yet, and kind of assumed people were working with FEditor or tools similarly opaque without any backing in coding. This didn't get as far as, like, making maps or implementing classes, though.
So, whose the MOST divorced DoX character? Playable or otherwise.
The standout answer is absolutely Elsinor from DoR. So there's that to look forward to. Kai from Act 4 Do5 is up there, too, unhelpfully.
In terms of cosmic aura, Sileth is divorced in the way that she casually talks about how she paid off her mortgage after being a wealthy fashion magnate's kept woman for three years, without a prenup. Driscoll is divorced in the way that he happily and reliably picks up the kids every other weekend, has an amicable relationship with his ex, and it's managed informally without lawyers. In the most conventionally Divorcee Aura sense, though, it's Thill, the DoW C7 boss.
The least divorced characters of DoX are Artemisia and Dzeneta.
Which historical influences or events, if any, were referenced when writing DoW? In addition, which characters from the DoW\5 verse would play Paradox games?
DoW has a few historical nods - it essentially is the 'damn fool thing in the Balkans' that sets something massive into motion - but it's by far most directly analogous to the Social War. The TLDR is that Rome was dependent on its allies to maintain its military supremacy, but giving allies true citizenship was deeply unpopular. After a long political struggle in Rome wound up, from memory, with a leading proponent for allied citizenship being murdered, the allies rose up in revolt. To try and get them back onside, Rome wound up pretty quickly having to offer citizenship anyway...
Kestut has 100% achievements in EU4, Kalevi -had- 100% achievements in CK2 before DLC piled more and more on, ultimately falling away. The only video game Sanne has played in her life is the first Victoria, in which she has done just about everything conceivably possible.
What sort of FE hacks would DoW/5/R characters make, if they had access to the relevant tools and also to computers at all?
Gisel from DoR easily has the most hackrommer energy of any character in the DoX continuity. Unfortunately, they're still a while off being unveiled.
The name I keep thinking of is Vivica. Part of me thinks she'd just make a 'help wanted!' post and then never follow through, but part of me thinks, no, she really c/would make something. It would be an ill-advised extravaganza, a six-year passion project. She would do the 'make half of it in FEB and then LT comes out and she remakes it all in LT' thing. It would be a stunning technical feat. The gameplay would be horrific.
Kestut would make a rather less ambitious but rather more to-the-point hackrom. It would probably be relatively stripped-down in terms of gameplay and have a fairly blunt political message. Kestut, essentially, is the most likely DoW character to make DoW.
The Do5 characters most likely to hackrom would be the minstrels. Marie would make something like Storge, Alexis would make something like Deity Device. Jolyon might also give it a shot, with a long, drawn-out morality play. Something fairly playable, if a bit... obtuse. Arcus would play hackroms, but mostly as tactical challenges, skipping the story (to Jolyon's despair).
out of everyone from DoW/Do5/DoR's playable casts. Whose MOST likely to get banned off feu and why (and why is it probably 100% Tiimo?)
Rioghain would pretty quickly get thrown out for starting and ending fights constantly and for going on long tangents about really cool and / or fucked-up shit she did. But the worst poster would be Crowe, who would float on the fringes of Not Quite Being Bannable for several years before a mod eventually says fuck it and drops the axe without waiting for an inciting incident to be 'big enough'. Saszkia would pick up a warning for terminal oversharing with anyone who took an interest in her. But the real winner is Evander, who would click on a scam and get his account hacked within a fortnight
In real life, would you rather have a 3 use warp staff or a 30 use heal staff?
Does Garath have a massive gyatt?
What is DoR? Is that a ROM hack in the works? Will it be a separate story or a continuation to one of the ROM hacks?
how many DoW units would listen to mitski?
As someone who uses a number of ace attorney tracks in DoW, whats your favorite trial? (does this count)
What is the hardest part about making a Fire Emblem hack?
In one sense, it's setting up the ROM's fundamentals - things like class graphics, weapon stats, patches. It's really fiddly and really tedious, but also really important to get as much of it done as possible early on. Other than that... I used to dread eventing but got a handle on it by the time I was working on Do5.
In a more abstract sense, it's trying to look at the ROM from an outside perspective and thinking about how the audience is going to experience the story (without having that intrinsic knowledge of setting and plot) and gameplay (without knowing how maps are 'supposed' to be played). People have grace so long as you remain flexible and attentive... and resilient. Feedback is a gift, and it's necessary, but it isn't always nice to hear.
You have one of the best Work ethics i've been in the FE community and complete your projects quickly yet with a high level of quality. Where does that work ethic come from, and how can one cultivate it?
I've always been far more able to throw myself into creative things I want to produce than I have, for instance, in the work I'm actually paid for ('work ethic' is a distant acquaintance at best, there). Without wanting to sound too pretentious, I have a need to express myself. Part of it as well is that after being very opinionated for over a decade as to what Fire Emblem Should Be, once the tools existed to actually put that model out there, I really wanted to give it a shot. Ultimately it really is just that I want it badly enough... and I want other things badly, too, which incentivises me to push something out so I can work on the other things as well. Availability is the best ability, after all; this was hammered home to me early on, after working on the original Dream of Five. We absolutely put in the man-hours to get it finished, and if it had been finished back in 2014 it would have been legendary (if poorly-aged in many ways)... though we're getting a happy ending for it anyway. As for maintenance, it gets to me if something is out in the open catching deserved flak, so I try to move quickly to polish things up and head off valid criticism before it has a chance to scorch my desperately thin skin. You're going to take a few knocks on the way to producing something good, and resilience is important, but so is reacting fast to head off issues.
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