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Are you going to share retrospring answers to bluesky too?
So whereas the people who started Tentai/Kaiten/Hanashi/Sol/J-novel actually got off their asses, jumped for the beef and became bosses themselves you just complain about it on bird site while jumping for the chicken every day?
Not that I'm saying all of those companies did good, but at least the people who started them DID something to move up the value chain and stop living at the mercy of bosses.
The fact that you would lump the likes of Sol and J-Novel in with Kaiten tells me enough to know you're not qualified for this discussion. Also you have no clue what kind of things I've put together behind the scenes. I'm doing fine for myself, better than most in my line of work, my indignation is on behalf of all of us.
You're mad about corporate shitting on workers yet you stepped off the corporate ladder foothold you'd gained and returned to being a wagie rather than keep climbing the ladder until you could get somewhere where you could actually make any kind of a difference to corpo
Curious!
Aren't dubs made by Funimation though? David Wald says this applies to anyone who sent him mail at Funi and CR in the last 5 years. This sounds like a Funi problem, not a CR problem, even if Snoy killed the Funi branding and merged them into CR.
A year plus of Alicesoft trading card posting… Clearly you take the photos in advance but how MUCH in advance lol. The whole collection? Must’ve taken few hours…
Hey Steiner, I've been working on some fan TL projects in hopes of landing a job in the field in the future, and one thing I realized is knowing JP is actually not the hardest part. I'm quite confident in my JP comprehension skills, but I often find myself struggling to convey things effectively in English, and sometimes I spend an hour trying, and probably failing, to deal with specific turns of phrase. Do you have any tips for getting better at this, or is it one of those things that come with experience?
I would advise reading more, if you can. Not just other localizations, but books or written media in general. Try to pay attention to how they're written, how characterization comes across. You're correct, localizing something is more than just having comprehension of the source language. If you can't adequately pen something in your target language then you're throttling the potential of your output. It certainly does come with experience, this much is true, but also be careful not to fall into the trap of getting caught in a same-style spiral. If you consume a lot of older translated media, for example, your own style may end up getting caught in bad habits. I think variety is key here, keep a broad and open mind for what you can do with the text.
With Rance X fully translated, how long do you think it'll take for it to get released?
I've been playing the Rance series in order and am reaching Kikichou Rance soon, so was wondering on your perspective of the best way to play through the game. I want to play it at the point it released in series timeline, so after 4.2, but want to play enough to understand how it shaped the series going forward. I plan to get every CG and ending, but are there other objectives I should aim for to get a full experience of the game and what it represents? Thanks for your time.
I'd personally just advise playing it as blind as you can at least on your first couple runs. See where you can go, what events you can reach. The game itself is very freeform, stuff is deliberately obtuse and missable, but that's part of the experience. Each character has a good or bad fate after each ending depending on your actions. Kichikuou was designed to be "the game with everything in it" and that can be quite overwhelming, but in my experience just rolling with it is a fun thing to do. Obviously if it wears on you after a while you can start looking up how to do certain things or get certain endings, but I think it's best enjoyed unclouded for at least the first few runs.
Do you work out first thing in the morning or in the afternoon/evening? And also, if you don't mind me asking, do you have any specific routine? Been a bit hard to motivate myself to keep consistent. Have a good one.
I try to wake up early then work out in the morning before my day starts proper, because to me that just gives me the whole rest of the day to focus on other stuff. Recently I've really just been doing a 30-40 minute session with the Miku boxing, 4-5km on the treadmill and a brief arm dumbbell routine, with ab rolls intermittently if I can handle it. Sometimes I cut the treadmill bit out or don't do every part of the routine depending on how much time I feel I have in a given day, but I try to fit the whole thing in at least three times a week.
A vid dropped on yt about Tokimemo 3 "killing" the dating sim genre. As it's 90 minutes long, I'll shorthand the premise: the first game kicked off the genre, other brands filled in the 4 year void (long) between the first and second, the second game did well critically but not as well financially, 3 was "kickstarted" in the 2000s, 3 was bad and did bad, 4 was a sendoff in the handheld era, the west hasn't engaged the genre seriously ever other than as side material or ironically. Any thoughts or expertise?
[Mildly Long]
I watched it and while it was decently researched, many of the sweeping statements fall flat to me as someone more specially invested. To begin with, the central thesis of the video is flawed. Though it cites Tokimemo 3 as the death knell for the genre (granted he admits toward the end this was more of a clickbait), dating simulation was already on the path of decline by the time it released due to a variety of factors not limited to but including:
-Windows PCs becoming more accessible, which effectively throttled the market for console ADV games (which heavily relied on stat/raising elements to retain interactivity)
-Key and Leaf effectively cornering the bishojo/galge market starting in the early 2000s and producing hit after hit, which created more interest in games with curated narrative
-A general trend of market oversaturation and gamers wanting to play different types of games as the industry continued to expand
More importantly than that, however. It fails to account for Tokimemo Girl's Side, the otome branch of the series. The first game in that series came out after Tokimemo 3, and it was a mega hit. It was so successful that it ended up taking the scene by storm, and there are still various otome games that release nowadays with those traditional stat raising and schedule planning features. Ignoring the women-oriented market here is a significant misstep, I feel. The different target audience doesn't mean those games aren't part of the simulation genre. While they're slightly less common than they used to be, they were releasing otome games with full mechanics right through the Vita era, almost a full decade after the release of Tokimeki 3.
Even setting aside the ignored otome aspect, it would be stupid to ignore Amagami which released in 2009 and spawned not only a successful game franchise, but a multimedia network of anime, manga, and Drama CDs.
I agree that the west hasn't really embraced or engaged with this particular genre in the way it should be, but to claim it ever truly died, especially as early as 2001, is somewhat deceptive. Anyway this was written pretty much off the cuff and off the top of my head, so I could be missing some better examples. For a video specifically about Tokimeki 3's failings, it was fine. For a video about the genre overall, it was lacking.
how do you work while watching movies, i feel like i would miss half of what's happening or zone out and write movie quotes into my script
When I'm working casually or not on a tense deadline it's managable. But often while doing important work I'll watch a movie I'm already familiar with so it won't be as big of a deal if I miss a bit for getting into movies. I've definitely written lines from movies into my projects before when I zone out, though. Glad to know that's at least someone else's experience. If I'm in a mode where I very seriously need to get work done, I'll put on white noise or music for background sound and try to focus on nothing else.
Is your day going well?
What do you think about minecraft parkour civilization? Is it the best fiction film?
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