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When you were at PQube were you solely or mostly working on J->E localization or were you also involved with working on E->FIGS, E->J or other non strictly J->E localization?
My primary duties were managing J->E teams and directly micromanaging those projects, but I presided over multiple E->FIGS and other language pairing projects during my time at the company. I was less directly involved in those as they're outside my direct expertise, so it was usually a case of vetting trusted linguists and supplying them with what they needed, but I organized the non-English localization hand-offs for Pocket Bravery, Curse of the Sea Rats, Arcrunner, Valthirian Arc 2, Potion Permit, and a handful of others as well.
Are you planning on returning to university, since that was your direction before taking on the pqube role? Or is a university degree no longer core to where you envision your life direction henceforth?
That's something I'm still thinking about. If I were to do it, it wouldn't be until late 2024 so I still have time to consider it. It'll probably hinge on how some of my current schemes pan out.
Before you joined pqube the Asia division was kind of flagging and the company was more interested in publishing western indies. How will it be going forward without your direction?
That's going to be up to them. I'll be available as an advisor to make sure the right loc staff get put on the right projects, but beyond that they're gonna need to figure out their identity in the sphere.
Are you willing to elaborate a bit more on why you've decoded to leave PQube to return to freelancing? Any thoughts about returning to an office job in the future?
Over the last two years or so at PQube I've settled into the role and learned a lot, but there was a lot about it that felt pretty restrictive on a personal level. I'm not really a huge fan of red tape, and it turns out that when you affix yourself to one specific company instead of being a free agent the amount of red tape gets pretty high. The guarantee of stable income every month was a driving factor in me taking the job to begin with, but after fully immersing myself in the role the bureaucratic realities began sinking in a bit more and it was a little less ideal than I'd originally been envisioning. At the same time I started to expand my freelance network on the side and meet up with various contacts for other endeavors that show a lot of promise. Before settling in with PQube I had reached a point as a freelancer where I wasn't really struggling, so I reasoned that if I left PQube (or at least retreated and took something lower stakes and remote) and settled back into freelance life with my new knowledge and skillset I might even be in a more advantageous position. When I finish Rance X I should even be able to put a downpayment on buying my own house where it's more affordable up north next year, so that was also something I was thinking about.
There were some internal circumstances at the company that accelerated the timelines on this a little, but it ultimately led to the same conclusion. I think after a full decade of being my own boss and having near unlimited freedom, having a 9-5 job (even a pretty good one) just isn't really my speed? There were a lot of lovely people in that office and I wish them all well, but I don't think my vision was fully meshing with some of theirs so this is a move for the better. As far as returning to an office job in the future goes, I don't really know. Like I said, I think office jobs in general probably just aren't for me. I think that with my new skills and a more solid grasp on financials (AKA I'm actually saving money properly, etc.) a lot of the fears I previously had about not being prepared for eventual retirement and stuff are pretty much nullified. I think I can make it just fine on my own, so we'll see.
Greenwoods back? Does that mean K3 in engliah is going to happen hahahahahahahahahahahahaha please
Unfortunately the original dissolution of the companies meant a hard reset of any plans and even contacts at their company, it wouldn't be impossible but I do not currently have the leads to make it happen.
I hope you're able to answer this - as greenwood is now defunct and its assets sold off, to whom does my money go when I buy Interview with Kazikley Bey on Steam? Will Masada and the various other artists et al who contributed to its creation see any of it?
Somehow, Greenwood returned.
Would you like to localize more otome games?
Sure! Though I think it'd be better if I could manage the right people for those projects rather than doing them myself.
What's your thoughts on all the Made in Abyss drama?
I looked at it once and thought it was so silly it was no longer worth any additional time spent in my head.
Favorite souvenir from the NYC trip?
Probably just my ANYC badge. I've been keeping my convention badges as mementos since 2017, they're all in my memory box.
Bro riding public transport and hitchhiking across the US is tempting fate, look at what happened to poor hitchbot
In truth this is all an experiment to prove that while I am regularly unlucky, fate bends so I can never die.
I don't mean to sound resentful, you've grinded your way to earn where you are in life just as much as anyone, but I do sometimes wonder where I went wrong in life by choosing to focus on my studies, get a highly competitive degree, go into a respected profession, to end up toiling like a machine for only meagre recompense; had I blown off my schoolwork to instead study Tae Kim and Ixwreck and grinded H-games pirated from hongfire instead I wonder where I could be now.
I totally get it, and I think it's often a "grass is greener" type sitch. I frequently think about what I might have been able to achieve had I not dropped out of uni, because the absence of a degree has left several doors closed to me. Taking this path has not been an easy route for me, I've eaten my fair share of dirt and frankly if I was born in a country with less safety nets like America I would never have been able to make it the way I have. Not everyone in loc has the opportunities I've had or the sway I can muster now either, and a huge chunk of it's been down to nothing but dumb luck and moxie. There are still plenty of times where I'm paid a pittance for what I put in, but every good job I've had has been something I've ferociously clawed at precisely BECAUSE of how much shit I've had to put up with across the board. There's not a lot of glamour to the work that brought me here, and even now I know I'm a bit of an outlier among many of my peers in terms of the life I'm trying to lead. I think it's probably better to consider what you can do with your lot in life rather than wondering about the forks that might've made us entirely different people. Had I not joined an IRC channel on a whim when I was like 16/17, my entire life would have unfolded differently. People and places I have loved and experienced would no longer be there in my personal view. For me, I'm thinking about what I want might to achieve 5 years from now. I'm thinking about trying out different career options in 2024. If I want to have a degree by the time I'm in my mid-30s, I could try going back to Uni next October. For you? Who's to say you have to stay where you are? You studied really hard, you got a degree, you've surely got professional experience. Those things are very valuable in the right places. If you feel undervalued, it doesn't have to be a dead end for you. Life has many doors, the main part is figuring out your way down the hallway you found yourself in.
Hello Steiner, I played the original Mamiya back when it came out and redownloaded it for DoomsDayDreams, I started to whole story over for a refresher before I started Doomsday so I wanted to know did it add anything new? There’s some parts I don’t remember reading and when a choice comes up particularly in Ryou’s scenario some art comes up. It may be that it was always there and I just didn’t remember clearly but I’m also very dumb.
Don't worry you're not nuts, DoomsDayDreams revamps the scenario slightly by shuffling some scenes and changing the visual presentation.
Asking this ahead of time, I ask that you please take it as a good faith question.
On the "Secrets of Localization" panel, will all the panellists be in broad agreement about what makes a good localization and just educating the crowd, or is it more of a debate format with a diversity of opinion (within reason obviously)?
Sorry for getting to this so late. The panelists on that panel had a range of opinions and I don't think anything stated on it was broadly or definitively speaking for all of us and our stances. It seems like the one this year used an experimental Q&A format for the first time, but as a result the timings weren't quite perfect and sometimes certain questions had answers with more of a focus from one angle when there would've been room for interjection and discussion otherwise.
Some of the capitalization seems a bit weird for Class of Heroes 1 and 2. "hit" on the 3rd screenshot on the Steam page for Class of Heroes 1 and "dealt" on the 8th screenshot on Steam for Class of Heroes 2. Any chance these can be addressed?
Already handled. Build update pipelines and marketing beat pipelines don't always intersect perfectly.
How do you know your bag was taken as an honest mistake and not due to theft?
A similar-looking bag was left behind in the hall, it turns out it belonged to a family of 4 who hurriedly took mine without checking and left their own behind. When they realized their mistake they brought mine back and got theirs.
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