Retrospring is shutting down on 1st March, 2025 Read more
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Excuse me, where can I play your game?
Nowhere currently. It is in development.
I really enjoyed your written work, so i'm wondering how much of a focus will the game have on text, and roughly how "literary" you're aiming for the prose to be. Also, what are some of your main inspirations for your writing style?
There will be a lot of writing. LyLaD is like 50% a text game, ranging from the exploration to the fetish scenes. For instance the maps are abstracted and simplified, so while moving through an area for the first time you will get blurbs that give more detail, establish the atmosphere, set the tone, etc.
While there will be visuals for (most) scenes, they are primarily told through text.
There will also be a considerable amount of dialogue with NPCs and as part of the story.
In terms of the style, I do have to make certain accommodations. The game is told in second person with Lilya as the protagonist so it's already different in that way. Also I realized early on descriptions shouldn't be too flowery in places where there is a visual component, to prevent redundancy. It also needs to fit in small text boxes most of the time, though I'm planning to have a NVL format for scenes that need it or lack visuals. There is also a lot of flavor text for describing things or small events in passing, like becoming full or burping, and these need to be simple to not stand out too much when repeated later.
But besides all that I want to maintain the quality of my usual writing, and make sure the writing remains the focus in certain areas where it can really shine.
I wouldn't really know how to describe my writing style or where I got it from, sorry.
For LyLaD however, if you want an idea of what I mean by '50% a text game', you should play Ruina: Fairy Tale of the Forgotten Ruins. It's generally the main inspiration for LyLaD as a whole (the normal parts of it), but especially so for how its formatted and written, particularly in exploration.
How is the game coming along in terms of overall development?
Most of the game's systems are done with specific exceptions. Once these are done the there is still the demo to construct from the ground up in terms of writing, scenes, level design, and art. But hopefully this should be relatively easy to accomplish with most roadblocks out of the way, with the only major bottleneck being art I think.
As for right now I decided I want to get unfinished art projects out of the way before the end of the year, and that LyLaD would become the main priority at the start of 2025.
Retrospring is shutting down, just a heads up.
Thanks for answering my previous question, I was wondering cause I wanted to attempt a no-gain run, for funsies. I think I asked about that too once.
I think you mentioned once that if you eat too much of the same food type, then Lilya will not feel as gluttonous towards it? If I'm not misremembering, how do the food type divisions work? Greasy food and sugary food is there, but for the latter there are many subtypes. Between ice cream, biscuits, and cake, I have separate stomachs lmfao. Carb-heavy foods are there too, though that can go under sugar, and protein can go under grease, fried and all that. If her gluttony is high enough, would she consider eating pure sugar, or drinking pure grease?
I'm aware retrospring is shutting down. I'll think about moving somewhere else later.
I believe you mean eating too much of the same food type would make Lilya more gluttonous (ie addicted) towards it. Unless I misspoke.
The main two food types are, broadly, meat and sweets. At the moment there isn't really anything that blurs the lines between them. There are things a little like eating pure sugar or grease though, in the form of weirder, fantasy food types that you will find in the setting. Stuff like creamy goop that's incredibly sweet, or raw slime. These are typically the more useful foods and grant unique, helpful states, but are very much more fattening than normal food items.
There could definitely be cases where a gluttony check tempts Lilya into eating even more decadent stuff she'd normally not consider, but that most likely wouldn't exist as normal items but instead would be part of a special event.
How much RNG will be in the game?
Depends on what you mean. I'll assume you're asking about randomness in regards to fetish content/weight gain and how it comes up in game.
There will be plenty of specifically placed traps and enemy encounters and such that are geared towards making Lilya fat or making her susceptible to gaining weight. But there will be a lot of random occurrences that can lead to weight gain as well. A random curse may turn out to be a fattening curse. A random trap may inflict a poison that makes Lilya eat more. When eating food or drinking potions, Lilya may be tempted into eating/drinking more which can have adverse effects. There will be various random events that can spontaneously happen, with good or bad results.
Primarily my goal is for the game to have a level of dynamism that often requires the player to react and deal with the unexpected pressures these random developments create, so RNG does play an important role in the structure of the game including the fetish content. Of course not much of it is 'pure' RNG, with either the chances being determined by Lilya's parameters, or depending on Lilya's skillset the player being able to counteract or prevent negative changes.
If there is concern about randomness gating content, most bespoke scenes especially with art will have specific triggers through either the story, quests, losing to certain enemies, or other things that can be done intentionally.
Is the demo going to be patreon exclusive? And since it's past June is there a delay or are you potentially about to release it?
Very much delayed. Made a decision at the beginning of the year to recreate many of the systems from the ground up because many parts of it were getting annoying to work with or were just too limited and difficult to change, which would pose a problem for long term development. Mainly because of new scope on certain mechanics and a split with work on art this is taking a while. But this rebuilding is about 70% done I'd say and is in many ways in a better place than it was at the end of last year. I hope to make gamedev a larger priority soon as I want to get something out before the end of the year.
Demo, when out, will be Patreon exclusive for one month.
Any updated ETA for the game's demo release? This looks promising and can't wait to try it out!
Anywhere from March to June, just hopefully within the first half of 2024. I'm planning to put more time into it for the remainder of the year and even more next year to get a demo out.
Is there a demo for the game?
Not yet.
What's the biggest you plan to let the main character grow?
During gameplay, ie whenever sprites are needed, her maximum weight will be a tad smaller than the "big" sizes that I normally draw. But in bad ending scenes she can get bigger.
how long have you been working on this game?
Since around January 2022.
Have you thought about making animations or adding some to the game?
I've thought about it. It seems fun but also very tedious.
I might do some very simple animations for the game, but nothing too complicated or pervasive.
What drew (ha) you to drawing fat art as compared to more traditional characters? Curious to hear about the interest in Guro as well.
I like it. It's also easy to appeal to a niche, and it makes me money.
Guro is fun. I see it as something more romantic rather than fetishistic.
Have you ever thought of making a comic?
Yes, but I don't think I have the time for it.
Would it be possible to finish a play through without any of the cast gaining weight?
Yes, but I think it would be very difficult.
What would you say is the cutest thing you have drawn?
Probably these: https://twitter.com/orristerioso/status/1662590010074320901?s=20
But goop Herta is also up there.
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