Nameless Grub · 1mo

can you elaborate on the "people play games to be punished" line? As someone heavy into game studies it doesn't really parse. A lot of your games, despite the flux between decisions and their consequences or lack of, feel almost revelatory in that agency at times. Games are inherently masochistic to a point, but I would think we can seek that masochism for reasons beyond punishment. or do i need to actually read Foucault to parse? but also ty for the amazing work porp

i just say shit

lmao

games can be whatever. but i do like punishing people with art. on tumblr someone compared Serious Weakness to one of those haunted houses where they beat you up. yeah...
thanks! <3

Retrospring uses Markdown for formatting

*italic text* for italic text

**bold text** for bold text

[link](https://example.com) for link