can you elaborate on the "people play games to be punished" line? As someone heavy into game studies it doesn't really parse. A lot of your games, despite the flux between decisions and their consequences or lack of, feel almost revelatory in that agency at times. Games are inherently masochistic to a point, but I would think we can seek that masochism for reasons beyond punishment. or do i need to actually read Foucault to parse? but also ty for the amazing work porp
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