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Mage Robot, I do obscure Nintendo retro stuff / Artwork by MadelynHimegami
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What did you mean by recreation of Game 112? I didn't seem to find much other than reviews or the small snip in warioware inc. It would have to be done as a simulation I believe rather than emulation, if I had to take a guess nintendo color tv games would probably be TTL chips.
I meant I saw recreations of the Color TV Game models but that's about it.
Luigiblood, I know you love the obscure stuff like I do. Do you have any interest in the Color TV Games? is there any sort of emulation mainly for racing game 112? I've searched and searched I would love to give it a try. Thanks!
I'm curious about them, but I don't think that can be emulated yet, there's only a recreation that I can find on Google.
About How to dump Satellaview Memory Packs, it is also possible in "retrofreakdumper". https://nezuohashiter.x.fc2.com/retrofreakdumper/index.html However, the current version does not support writing to memory packs or dumping BS-X SRAM.
This is no longer a question, so... If you get a retrofreakdumper environment in the future, please give us a review.
I've put this in my Satellaview dumping page.
I finally found superfamiconv only to find the program to be opening and closing in a nanosecond. Is there anything that can be done to fix that? And also, there are download links in satellablog that don't work.
At this point please get in touch with me directly, RetroSpring is not the best site for this.
Can you restore the event plaza for BS Tantei Club, please?
I don't do requests.
Thanks anyways. I have already found a loophole for making the radio station, anyway. Can you explain how you to restore any of the remains of the event plazas from the Satellawalker roms? Can you also tell me how to make event plazas? Kiddo's account got hacked, and I can't watch his videos on how to do that. Can you also send us download links to show any of the restored event plaza files?
Kiddo's YT is not hacked anymore. Basically when I restored SimCity Event Plaza I took the tiles from SatellaWalker, then compared with videos and tried to reticulous restore exactly how it was, changed the color brightness, and then I import them using the menus in SatellaWave and SuperFamiconv which is required. I think everything works pretty well on instinct, some people who had no idea how things work still managed to figure it out pretty well on their own.
I have a plan for an english radio station for the Satellaview that plays music outside the soundlink hour and has licensed music. Is the Satellawave software prepared for transmitting radio audio, and would you like to listen to my concept audio? Answer yes if you do.
SatellaWave does not do any radio audio transmission; or even any transmission, it only makes files for emulators to pretend to have some broadcasts. Currently research is being done with the actual hardware so I want to wait until enough research has been done to actually do a massive update and allow actual broadcasts in the future, audio and all. - I'm not very interested to hear your concept audio, sorry.
if you could make a game with things that are from nintendo (characters, franchises) what would it be? (also with the budget from a nintendo game btw)
If I told you Mario Artist successor, would you be surprised? :P
how do you rip the music from games?
Highly dependent on the console and game. Most of the time I get the original music audio file from the game and just use it, sometimes I make a SNES audio chip savestate (it can work independently) and attempt to play every song, or record the song in-game while suppressing sound effects. It can be a lot of things.
As an open-source emulator developer, what do you think about open-source software? This may sound confusing, but the late Near ended up not liking the concept very much.
All my software when it's written by myself is usually MIT licensed... partially because I don't want to commit to anything. I just kinda ask for some credits. I don't remember if Near actually disliked the concept, as they always released the source code of their software (and for me that's the most important part), but there's a lot of questions to ask about how you feel personally about the code you wrote being reused elsewhere, especially if somehow it's misused.
What online/textbook resources did you use to learn reverse engineering? I've been having trouble trying to understand this stuff for my university degree!
Well I had to learn from nothing, I learned how Assembly language worked on SNES, made a Hello World homebrew for SNES, and then things started to make sense when I had emulators that had debugging functionality such as trace logs. So I don't really have tutorials to recommend, I'm sorry. But learning to make a homebrew in assembly language for old consoles would be very enlightening to understand a lot of lower level computer science basics and therefore using it to reverse engineer like I did.
Some time ago, people "uncovered" a GB/GBC emulator on Switch, apparently planned to be used for NSO, but there hasn't been any news for months. Do you think it was the real deal, and if so, what could take Nintendo so long to release it?
It's a leak of GB/C and GBA emulators for Switch, I believe it's the real deal. If it's not out, it's just because it's not "time" yet for Nintendo as they seemingly plan carefully everything in a sort of timeline, I'd say.
We've seen a lot of companies selling old games with DOSBox on Humble Bundle, Steam, Zoom Platform, and GOG.com. Why is it way more rare to do this with arcade/console games? Most emulators have the same license as DOSBox, and some of them even have a more permissive license, and old consoles don't require ROMs or anything of the sort.
...honestly, I'm not sure, on a business level I think there are factors that I'm not too familiar with.
Do you know what makes the Plextor disc drives much better for dumping CD games than the rest?
Not sure, I think the firmware has non standard commands that allows to finetune things better?
What are the biggest differences between PC and console video game preservation?
On PC you get all the data on a plate. On console you have to seek them and then figure out how it works.
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To whoever asked this question as well as the ideas that went afterwards: Retrospring is good for small questions, it's not a good site for discussion.