Retrospring is shutting down on 1st March, 2025 Read more

Kate Matsuda · 5 answers · 6mo

it is usually a thing that the laws of physics are not applicable to games. Especially your adversaries attack you between two frames and kill you. I calculated some of these events and found out that not even ghost plasma can move so fast at typical distances. In which case they could as well have a random counter running that kills you at random times so you need not to play at all with the same results. ..you figure it lowers the fun to zero. wtf?

This reminds me of a general problem I have with video game difficulty sometimes - like the advanced/hard modes, instead of better AI, better tactics, etc. they just make the enemies have double the health and the ability to instakill you and as you say, that is un-fun

I think AI was first crated in games. Take a look a yo gi card games. Whenever you have a certain card on the field the AI counters it with a specific card that can do big damage even though the AI has a limited card set like three just like you but he can switch the nature of cards unlike you. This way the level can get difficult however that's unfair imo. Because it's not real.

That’s why education is important! So games can be programmed more accurately.

Retrospring uses Markdown for formatting

*italic text* for italic text

**bold text** for bold text

[link](https://example.com) for link