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do you have any tips on overcoming... the fear of being perceived, i guess?? im familiar with handling hate, but i do tend to struggle with how people perceive me nonetheless; even those who are fans of my work. in particular, im unsure if i should work under a new, totally anonymous pseudonym or just... live my truth, let my IRL friends who follow me potentially find out about this "weirder" side of me.
im not sure if youve experienced this yourself, but id love to hear any insight you might have.
the hard truth is that if you already have fans of your "sanitized" works, it will be difficult, if not outright impossible to prevent them from eventually stumbling across (and recognizing) any public psuedonym you create afterwards. true art style chameleons are incredibly rare.
at some point, you're going to have to honestly ask yourself whether you feel like living a "double life" around your more judgmental peers is worth it. where is sincerity and authenticity in your hierarchy of needs? can you stomach being inundated with a culture of scrupulosity? i cannot answer these questions for you.
as for myself, regarding perception: i make art as a form of communication--originally, as a desperate plea to be heard, to be understood.
and now, i may have been heard, but it is increasingly rare for me to feel understood. perhaps you feel similarly. if so, i can only offer my sympathies.
i'm sorry if you have been asked this before ( but to my knowledge you haven't ) is there any particular reason why you're not fond of elysium in comparison to your other works? love your art btw the softness of it is so delicious, like a gummy
thank you. hmm... how do i say this? it's a lot more simplistic and "straightforwardly, explicitly pornographic" than my later, more narrative-heavy works. the characters lack nuance, down to me deliberately wielding amy's eventual offspring as a laser-focused plot device. i also think i could have chosen a more compelling color palette (though i feel the same about ruin--in devastation i was really struggling, due to mostly-reusing the palette out of some kind of stubborn desire for continuity).
elysium was my first original story, and i am grateful for everything i learned while working on it. yet i have since realized that it might be more thrilling for me to create more sex-centric stories in a fandom context (due to most series i get into never depicting it), but it's not what i'm most passionate about when given total creative control.
above all else, i make what i want to see. and for me, it's not a question of balancing porn and plot... the plot is also the porn, in my eyes. the sex is meaningless to me without context. when i write convoluted ways for my characters to weaponize the shape of their desire against each other, it is because my penis is hard about it.
at the end of the day, i can't control which aspects of my works people resonate with, and i'm therefore still flattered by interest in elysium. but my mental constitution is actually pretty frail, and it is easy for me to feel misunderstood by strangers on the internet. that's ultimately not anybody's problem but my own.
have u been harassed before for the fiction you like? how do u handle it
never engage, not even vaguely. they're just looking for a reaction. it doesn't matter how epically you dunk on them in public, or how thoughtfully crafted your point-by-point rebuttal is, it's just going to encourage them.
maintain good internet hygiene. be mindful of revealing personally identifying information in public. no one is ever owed your exact age, for instance.
if you get stressed out enough about a particularly intense situation, log off for a while. this is another method of disengaging.
in my experience, most people prone to harassment will give up and find a more satisfying target fairly quickly. there is a small outlier that might be deranged enough to harbor a lasting, personal vendetta against you--but there isn't a single thing you can do about that, short of vanishing out of public spaces entirely.
as an aside, being a creator on the internet is a delicate balancing act between vulnerability and safety. people are often drawn to sincerity, to clarity of vision and earnest intention. but expressing too much of this consistently, for many, can range from exhausting to downright dangerous.
the internet is inherently untamable. no matter how much money people dump into wrangling it into a more appealing shape, the veil of anonymity will always enable many people to indulge in cruelty.
it's up to you to decide whether you feel the risk is worth it. at this time, i think it is.
Hey there! Huge fan. Wanted to ask what kinda movies do you like, or what are some of your favs.
hello! this message prompted me to make a letterboxd, but then i forgot to actually respond with it. so here you go: https://letterboxd.com/teebsly/
it's a bit barren right now, but movies are a great way for me to pass time as i recover, so i'm sure it'll be a bit more populated in the coming days.
movies tend to be more of a social thing for me these days--or, at least, it's a lot easier for me to watch them with someone else. it's not as if i dislike the medium, but it can be hard for me to set aside enough uninterrupted time and energy for them... other than right now, i guess.
this is random, but i'm transmasc and i picked my name from your oc jax because elysium lives rent free in my head to this day. thank you!
Have you seen Made in Abyss? I feel like it may be up your ally. Specifically Prushka / Bondrewd (won’t spoil it but they have a peculiar relationship)
i tried reading it a while ago, but fell off of it long before meeting bondrewd... i think the art style doesn't really have much appeal for me. i should give it another go sometime, because i am curious about him, but... i can't say i'm terribly motivated about it right now, particularly when i haven't seen a single other design from it that i'm interested in.
broadly speaking, this... wall-eyed moeblob way of drawing faces really doesn't work for me. it's actually a large reason why i never watched madoka, either. 😅 thank you for thinking of me, though.
What is the earliest oc you still regularly use?
that's definitely thaddeus, at this point. i think he was my first design ever for cyan's setting (spaceshit), though he's certainly changed quite a bit from the original drawing... spaceshit was originally going to have a completely different protagonist, be more human-centric, and have significantly less personal stakes. it was also going to be a webcomic. i'm really glad i didn't go through with that original version--it needed wayyyy more time in the oven!
thaddeus' core personality, meanwhile, actually has changed very little. he was always a stoic, intimidating space pirate captain... though i did end up making his "ruthless badass" demeanor something he intentionally cultivates. he was quite a bit more straightforward and two-dimensional, originally. as an aside, he was pretty difficult to figure out how to draw consistently for cyan--as someone who loves drawing extreme, exaggerated expressions, it's always quite a challenge for me to handle more restrained characters. but the contrast is sexy, isn't it!?!?!??! it's worth it for that alone...
spaceshit is still kind of my "baby," though, to this day. on top of being old enough to have quite a bit of worldbuilding, it has a lot of personal significance for me. it started out as an AU setting for a roleplay between me and an ex's dnd characters. both of those characters have been scrubbed from the setting since, and there was a long period of time where i thought i could never bring myself to touch it again. but... i redesigned dmitri on a whim in late 2020, and everything kind of fell into place soon afterwards. it felt like a miracle.
... this answer is pretty long and ramble-y already, so i'll try to keep this short--but my process for making comics was, historically, incredibly hard on me, both mentally and physically. i would feel extreme euphoria while working on them, prioritizing their completion over my own health, and intense irritability and burnout for a long time afterwards. i had a destructive relationship with my art that i'm still trying to mend.
i want to have fun making art again, but not at the expense of my life. for this reason, my next project is going to take a very, very long time to finish. it's been ~2 years and i'm still drafting--not only is it an ambitious project in an unfamiliar medium, but it's just genuinely very difficult for me to write for.
i'll have more to show someday... but i have all the time in the world. maybe finally being able to say that, and mean it, counts for something after all.
utterly adore the way you draw desire. i feel that emotion very strongly and i feel how you've depicted it is how it feels for me.
If you get 'I want to be friends with you' messages, how do you deal with them? I've been struggling to politely deter this behavior, I know it's all in good faith but that just isn't how I make and want to make friendships.
while i do believe in maintaining a degree of courtesy on the internet... you don't owe anyone anything! having an open inbox in the first place is a privilege you can revoke at any time, for any reason. i don't answer all of my messages, and not even because i find them all annoying. sometimes i just can't think of anything to say!
even if you have your livelihood tangled up in your internet presence, somehow, i don't think it's worth twisting yourself into knots over not offending someone who is stepping all over you.
your time and sanity is more precious than that.
What have you been listening to lately?
honestly? mostly a lot of assorted vocaloid songs... making music's been frustrating for me lately, but it at least has rekindled my love of trawling youtube for this stuff.
i'll link some below! not all of these are strictly vocaloid, but i use it here as an umbrella term.
https://www.youtube.com/watch?v=5HPJ7eUvU4o maiki p does it again with this one!!! miku sounds so interesting and cute here... her design is really sexy in the MV, and kind of reminds me of dmitri. i managed to find a translation of the song, too, and the lyrics are brutal! maiki p actually did a version of this with their real voice, but i prefer miku's vocals.
https://www.youtube.com/watch?v=F38EuG2dAyM this one's so cute and strange and funny. i've really loved watching the aesthetics of the genre evolve over the years. i love the interjections of various samples, and how everything is mixed... so thwump-y! i have no idea what the lyrics mean--google translate and deepL were both largely unhelpful--but i could listen to this all day.
https://www.youtube.com/watch?v=chSjybsg9UY this one is zundamon, so technically not vocaloid. but i found the MV's visuals irresistible, everything looks like it'd taste like sherbet. and the song itself is so aggressively adorable... it's like it's bludgeoning me over the head with how cute it is... T__T
https://www.youtube.com/watch?v=Or5lCqWyYE8 another zundamon. this one is just... insane, in every sense of the word. i love how her outfit is constantly falling off her shoulders, for normal reasons, but the visual/audio gags are also incredibly fun. i can't get this chorus out of my head, it's addictive! and the bit halfway through, where her voice distorts is... well. i think it's sexy. LOL
https://www.youtube.com/watch?v=2y6t8q3GCLs finally... another not-vocaloid song. i'm really digging this artist's works! but i especially adore this MV, it's highly inspired. the comparative accessibility of synthesized vocals can result in some absolutely stunning and inventive work, and this is no exception.
i'm always grateful for opportunities to talk about the things i like. thanks! ^^
how did u get into posting taboo stuff? like did u start out posting privately and then gradually publically? did/do you ever feel paranoid? I feel like with general nsfw it’s very easy to tip your toes into cuz u can just post that anywhere, but with problematic fiction it’s like… you have to work to conceal it, and while im not ashamed of it or whatever, i don’t know how people would react or do with said content, so it makes me a bit scared to get into the scene, no matter how “safe” the environment seems
hmm... i'll preface by saying i feel like we come from very different environments and circumstances.
i've been drawing and posting whatever i want for at least 10 years. even back when tumblr allowed porn, their tos still didn't care for lolishota. in 2015, when i was drawing a lot of skeleton porn with frisk, i would just clickwall it.
i've tried a variety of tactics over the years, and clickwalling is probably the safest route on twitter to avoid getting banned. don't get too cheeky with the thumbnails, either--a censored fullbody lolicon pic could easily still get you in trouble. make sure the place you're clickwalling to actually permits what you're posting, though--to my knowledge your best bets would be baraag or aethy, both on mastodon. i'm not aware of any other places that wouldn't require some form of censoring or other hassle.
i don't feel like i have to conceal anything. i'm just working with the tools i've been given. i turn off notifications for non-mutuals. i disable replies entirely if i draw something for a contemporary fandom that's still "hot". i mute and block gratuitously.
you can't control people. you can't control who's going to want to follow you, or interact with your work, or see it in the first place. it doesn't matter how many caveats and disclaimers you put in plain sight. many people will never read them, or deliberately ignore them.
but that's the case even if you're posting ""normal"" stuff, so the fact that you only have hangups about ""problematic"" works tells me you still have some shit to work through.
Hellooooo i just finished reading ruin + devastation and ooooh my god this shit is amazing. I won’t lie i didn’t have super high hopes going in because ive only ever read your other doujin elyusium and while i thought it was good, i didn’t feel like the storyline went too in depth and it felt basic, but nonetheless enjoyed. i was super taken aback by your improved story telling and genuinely felt myself getting drawn in (very drawn in as im typing this l-lol), i love the conflict you included (the stuff going on with dev + luci + (eventually xavi)) and how luci grew up to have physical consequences bc of incest and fought back against its parents instead of going along with them forever. you’re incredibly talented at creating atmosphere and tension; I found myself staring at pages over and over again just to admire the art and coloring and effects you use. this is all very very very inspirational, i absolutely loved it, and I’m definitely looking forward to next time this series has a new doujin addition (if it ever does, no pressure, still love them the same), ur the best
desperately clutching your hand in mine you get it. you Understand.
i'm always grateful when people enjoy any of my works, but elysium was my first foray into original storytelling. i didn't have much confidence when writing it, and i still had a lot of baggage around writing original works at all. it's a much simpler and highly straightforward story--which is why i've never been compelled to revisit or expand upon it. it's self-contained, and i also feel like my later works are much more in line with the kinds of stories i want to tell in the first place.
i'm drawn to emotional complexity, to haunting ambiguity. making goofy little porn comics is fun, too, but i don't feel like it's what my heart always really yearns for.
thank you for writing in... to be completely honest, i'm fairly sensitive to how i'm perceived. it's why i've been dialing back existing very much on my main accounts--i never anticipated cultivating an audience of even this size. i've always sought to aggressively cater exclusively to myself. the fact that i've somehow impacted so many people in the process is touching, but occasionally stressful for me.
there have definitely been times where i've felt like things would simply be easier if i was "just" the loli guy, or the robots guy, or the rule 34 guy, or... the list goes on and on. at the end of the day, i'm a multifacted person with a variety of interests and preferences. i can't change that. and i can't change what people do or don't appreciate about my work--but i CAN make sure i'm still chasing my own bliss.
in doing so, maybe someday i'll touch someone else's heart enough to receive another message like this.
Any thoughts on the artist pricing debates? This is reffering to the common belief that selling art at lower prices incompatible with minimum wage has the potential to hurt fellow artists due to that.
our society of consumption makes it very easy to feel entitled--whether people demand particular works from a creator for free, or think an indie game should never cost above ten dollars, or use whatever justification under the sun to insist that an artist's commission prices should be cheaper...
artists will, generally, charge what they personally feel is fair, or at least what they think they can get away with. in a kinder world, nobody would be forced to tie a monetary value to self-expression. art is highly personal. self-worth and self-judgment often become tangled up in it, particularly when money gets involved. people work at different speeds, at different levels of experience and confidence. all the client sees is the art, and the price tag. they don't see any of the internal context leading up to any of it.
our society also encourages us to punch down, to blame each other for systemic issues. newer artists are especially prone to "underpricing," since they lack confidence and experience. it's also more difficult for them to attract an audience. i don't see any reason to shame them over it. it's none of my business.
i try not to begrudge anyone for charging more or less than what i, an uninvolved bystander, feel i would personally pay. if i am commissioning someone and i feel they are not charging enough, i tip them appropriately, within my means.
this has better results than arbitrarily guilt tripping a stranger over a topic as volatile as pricing, in my experience.
Hi there, what sort of tools do you use to make your music? I thought about doing it as a beginner if you have any shared advice, thank you
hello! i use fl studio 21. it's not cheap, but there is a trial version that you can at least play around with for a while, despite the restrictions. also, if you're savvy, you can just pirate it. notably, lisa: the painful's ost exclusively utilized the trial version of fl studio and various samples...
whatever DAW you end up trying, i'd recommend first and foremost figuring out the most important keyboard shortcuts for what you want to do. fighting an unintuitive UI every step of the way while trying to learn is a very easy way to get discouraged, in my experience. in fl studio, for instance, f6+f7+f9 each focus some very useful windows.
VSTs (things that make noises) and plugins (things that alter noises) will also impact your experience. i recommend starting small, since downloading 200 things all at once can be kind of overwhelming to sort through as a beginner! vital is a free VST that's very robust, and there's plenty of youtube tutorials on how to make particular sounds in it. i also get a lot of mileage from the free ("discover") version of spitfire's bbc orchestra. and if you're after some fun distortion, i use ohmicide a lot. it's free on the official site.
for vocals, i either use the free version of synthesizer V, or i record my own voice in audacity.
at least for me, making music involves a lot of experimentation and play, and a lot of the initial inspirations for my songs stem from a single cool noise or effect i managed to come up with.
i also use a lot of samples in my work, and i (mostly) source them from royalty-free sites, such as freesound.org. but if you're not setting out to monetize your work, you have wayyyyy more options. get creative! music is as limitless as any other kind of art. and it doesn't have to be perfect--all that matters is that you had fun making it, imo (:
What would you say are the most important guidelines for character design?
well, i think the only actually important thing to remember is to have fun. if you lose sight of this tenet, your character design will not necessarily suck, but it will definitely have less of your soul and ass in it. and what's the point of making any kind of art if you don't share a little piece of yourself along the way? art is communication, baby! do your best to work up the nerve to add your unique voice to the choir of creation, no matter how offkey or shaky. chances are, there's people out there it'll resonate with--if not now, then someday soon.
i can definitely talk a bit about how i personally approach my own designs, though, which is somewhat to the left of this prompt.
i think silhouette is pretty important to consider. it doesn't have to be the #1 focus, but if you have a muddled overall shape, your character might be harder to pick out from afar. granted, this isn't always bad, but as someone who strives to make designs with a strong sense of identity, it's not quite what i want.
as a result, i try to be fairly intentional about shape distribution. i consider a character design as an artistic composition of its own. if any sort of complexity is added, i want there to be simpler regions where the eye can "rest" between details. i also want to consider range of motion--something that might read clearly from the front may become incomprehensible from another angle, or when partially obscured.
i suppose i have a pretty form-based approach, when i think about it that way. i want to carve away at a shape and simplify it to its barest essentials, but maintain what i like about it in the process, and consider how it fits in with the rest of the design. there are many cases where i end up scrapping a component i love on its own, which simply didn't play nice with everything else.
for example, i love plumed helmets a lot. so, when i was designing zepar, i originally set out to give him a plume. however, it ended up looking a bit too regal and noble for what i valued more about his character concept, so it was scrapped. weighing things you like vs. what you want to actually accomplish is crucial--the specifics can change when you're in the middle of designing! listen to what your heart wants. it might be onto something.
in most cases, i also try to keep the color count fairly low, and distribute/re-use colors appealingly throughout the entire design. it doesn't have to be completely equal or totally balanced whatsoever, it just has to feel cohesive and intentional. this is entirely vibes-based, so i can't be very helpful about it... sorry! ^^;;
beyond that... it really just boils down to me thinking about what i would find fun and/or sexy. sometimes i come up with the initial concept for a brand new character by simply being like "oh shit, i don't have a character with this specific boner-inducing thing going on yet". i'm not immune to re-using design elements--lord knows i have a billion guys with giant tits and broad shoulders--but i do try not to make overly repetitive designs. it's a bit of an ongoing process, i suppose.
i really love talking about character design! thanks for giving me an excuse to ramble about it.
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